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Sonic cd sprites
Sonic cd sprites














Metallic Madness features many changes that go completely unused in the final game, including but not limited to trapdoors similar to the ones in Scrap Brain Zone, a set of scales that shift according to Sonic’s weight, and bottomless pits in Zones 1 and 2 (Which only appear in Zone 3 in the final game).Īmy | Dr. The Good Future is also completely blue instead of purple like in the final release. Likewise, many sprites in the Past time period of Stardust Speedway are blue instead of yellow. The electrical conduits also feature pointed nubs instead of round ones like in the final. Many of the colors in Wacky Workbench are different from the final release, including a slightly greener background in the present, and a blue foreground palette for the past rather than a green one. Of note is that this sprite was eventually restored and used in the Good Future of Zone 3 in the 2011 remake of the game. Additionally, there is a monitor displaying Sonic’s face that can be found in the Good Future of Zone 1 that goes unused in the final game. The conveyor belts in Quartz Quadrant were meant to be activated by pressing down on buttons rather than running past switches like in the final game. Tidal Tempest uses different palettes for when underwater, though these are likely placeholder graphics since the actual palettes are used for the Time Attack menu. Not that this is not the case with Zones 1 and 2, which both use their proper graphics that would go on to be used in the final game. Zone 3 of Palmtree Panic uses placeholder graphics for the scenery that more resemble simple recolors of the Present time period in both Futures. The beta Power Sneakers music is a high energy remix of " Sonic - You Can Do Anything". The title screen music and the Japanese/European Power Sneaker music was changed dramatically during development. The Stardust Speedway boss has not been implemented yet. In Quartz Quadrant, the conveyor belt boss had a dull-blue palette, and the spike wall was much more simplistic in its design. In Palmtree Panic, the EGG-HVC-001 was meant to have claws instead of Bumpers. All fans need to do now is wait for Sonic Origins to release.Discovered by a group of fans in the summer of 2000, this prototype dates itself to, making this the earliest known beta of the game, and thus features many differences from the final release of the game. While some fans may disagree with the way Sonic CD is placed on the new timeline, Origins' cutscenes may provide evidence or story beats that make the placement more sensible. Sonic.exe and Majin Sonic sing Monochrome. Sonic.exe (Davidgreen123s Depiction) Sonic.Exe (disambiguation) Remastered Sonic.exe.

sonic cd sprites

#SONIC CD SPRITES SERIES#

Between the TailsTube series that answers lore questions, as well as Flynn being a writer for the latest official guidebook, Sonic Origins is one step toward establishing brand stability for the franchise. Sonic the Hedgehog (Heartina Rosebud and the Sonic Squad) Sonic the Hedgehog (Siivkoi) File:Sonic without the exe.jpeg. The writer for Sonic Frontiers, Ian Flynn, has also been tasked with writing Origins' cutscenes, which Flynn is helping Sega set up a proper Sonic timeline.Īfter 30 years of leaving the Classic Sonic timeline vague, Sega choosing to suddenly fill in the blanks isn't something it decided without a bigger reason. This is being done as part of an attempt to revitalize Sonic in the build-up to Sonic Frontiers. Considering how the collection aims to create a more cohesive narrative between games, the order is most likely for the sake of keeping things consistent. R2 Is a Zone From Sonic CD, People Belive That This Lost Level Might Exist due to the level codes or something in the sonic cd files, the zones in sonic cd from the final version are: Palmtree Panic Zone. While there are plenty of reasons for both sides of the argument, Sonic Origins seems to insist that Sonic CD comes before Sonic 2.














Sonic cd sprites